TSRC Rules & Regulations


1. General Rules

1.1 - Applicability: These rules apply to all events and TSRC members unless otherwise specified.

1.2 - Driver Briefing: All participants must be in a dedicated staging discord channel/party chat depending on the platform for the driver briefing. During the briefing all drivers must return to the pits. It is important to listen in case of any round specific rules.

1.3 - In-Game Chat/Voice or Party Chat: Any chat via the game text chat or discord voice/party chat is not allowed once qualifying has started, this is to allow drivers to remain focused. Only as a last resort may you use these chats to communicate to an admin, otherwise a warning or penalty will be issued.

1.4 - Attendance: If you have confirmed your attendance for the event but can’t make it, you must give at least two hours notice to the championship/event admin. This allows a reserve driver to be informed and to fill your space. Failure to do this will result in penalty points being added to your TSRC licence as outlined in the penalties section below.

Above all, please just communicate with us and we can sort things out. We understand life happens and things come up, and we're always willing to make allowances where availability and time allow, if you talk to us in advance.

1.5 - Rage Quitting: Drivers are expected to try their best for the duration of the event. If any driver is suspected of retiring early or leaving the session entirely and cannot prove they did otherwise, they will receive a penalty as outlined in the penalties section below.

1.6 - Serious Misconduct: All members are expected to uphold a high standard of moral values. While each individual case will be judged on it's own merits, any person caught involved in any of the below will be considered for removal:

  • Driving the wrong way and causing an incident

  • Intentional wrecking

  • Imitating another driver

  • Impersonating an admin

  • Cheating/Hacking

  • Hate speech

  • Trolling

  • Threatening of any admins or members


2. Participation

2.1 - Event Registration: Our signups can be found in the relevant platform section in our Discord or on our SimGrid host page.

2.1.1 - The SimGrid: Most of our championships/events are hosted on The SimGrid. You can link your Discord account to their website to easily manage signup details. You only need to notify us if you cannot attend a race by withdrawing on the “races” tab on the championship page.

2.1.2 - Discord: Some games are not supported by The SimGrid so to signup to a championship/event we will use a google form. All drivers who have signed up for the championship/event need to confirm attendance or non-attendance using the reaction posts in Discord in a race signup channel (✅ = will attend, 🚫 = will not attend) If you cannot attend you must inform a relevant admin of this as soon as possible.

2.2 - Car/Livery Selection: If car/livery selection is required (i.e. not a one-make series) the car selection can be confirmed any time before the first race of that championship/event unless specified otherwise. Where possible, liveries should not be duplicates of those already on the roster.

2.3 - Car Change: A car change request must be sent to the championship/event admin with your reason for wanting to change. If the admin deems your reason satisfactory then you will be allowed to pick a new car. If, however, the admin does not see your reason as adequate then your request will be refused.

2.4 - Assessment Race: Before being allowed to race in any TSRC championship you will have to demonstrate you can drive safely/cleanly and your connection is stable by competing in an assessment race. If there are issues noted, it may be that you need to attend more than one. This is at the championship/event admin's discretion.

2.5 - DLC: We expect from everyone that joins any of our championships to have all the DLC’s needed for it, if this isn’t the case and the DLC tracks are less than half of the calendar you can talk with the respective championship admin about joining despite the lack of the required DLC.


3. Pre-race Lobby

3.1 - Driver Briefing: All drivers are required to join the correct voice channel before the qualifying session begins to attend a driver briefing, this enables the organiser to announce any last-minute changes or important information about the event that is due to take part. All drivers must be in the pits during driver briefing. The driver briefing attendance is monitored and failure to join will be punished as per the penalties section.

3.2 - Joining the Lobby/Server: The lobby/server will be set up before the event start time and the organiser will inform the drivers that it is ready to join. You must be in the lobby/server before the event start time. If you are not you may not be able to take part in the event. For the console players, you'll be notified by the Admins when the Server is ready to join.

3.3 - Invitations: You must set your online status as “Appearing Online”. Appearing offline may mean you aren’t invited to the race lobby and thus miss the cut-off time. No allowances will be given if this is the case and a replacement may be found for you.

3.4 - Connection Issues: If you have connection issues before the race, inform the lobby host who will give you time to reset your router if there is still enough time before the event start. If there is not enough time you will have to miss the event. If after rejoining you disconnect again you will not be re-invited and you will have to miss the event. Continued issues may mean you lose your spot in the championship and another driver may be offered the position.


4. Racing & Track Etiquette

4.1 - Fair Racing: It’s important to respect each other on track when racing one another. Give plenty of racing room as it’s your duty to avoid major contact while in control of the car. Deliberately crashing into another car will not be tolerated and action will be taken immediately.

4.2 - Alongside: When the term “alongside” is used, it means that the attacking car has their front axle adjacent to the defending car rear axle.

4.3 - Overtaking: It’s generally the responsibility of the car overtaking to prevent contact with other cars ahead. If the overtaking car is not alongside the move will be considered a divebomb.

4.4 - Defending: One defensive move per corner is allowed, and any sudden movement under braking will be penalised. If the overtaking car is alongside, the defending car must give a cars width distance.

4.5 - “Bump Pass”: If a bump pass occurs, whereby the car behind creates contact with the car in front and benefits from it, the offending driver is advised to return the position to avoid a potential penalty. If they do decide to do this, it must be in a safe location else they risk being penalised further/causing an accident. This may require them to lose places on track if necessary to rejoin behind the car they hit initially.

4.6 - Spinning or Losing Control: If a driver loses control of the car for any reason, they must ensure to hold their brakes with max pressure to prevent rolling back into oncoming traffic.

4.7 - Rejoining the Track: If the car leaves the track for any reason (four wheels outside the white line), then the driver must rejoin the track safely to prevent a collision. The track must be clear before rejoining.

4.8 - Flags:

4.8.1 - Blue Flags/Lapped Cars: If a car is about to be lapped then it’s mostly the reasonability of the slower to allow the faster car to pass in a manner that doesn’t affect their line or speed. If the lapped car is able to move early, then they must do so in a predictable manner.

4.8.2 - Yellow Flags: Drivers are expected to demonstrate caution where yellows are shown to avoid any further incidents occurring, this may mean slowing down.

4.9 - Damage: If there is too much damage to a car the driver must be careful when attempting to return to the pits. If the damage is to much and uncontrollable then the driver may return to pits or retire.

4.10 - Track Limits: Track limits are those as defined and controlled in the game itself unless otherwise stated. Track limit abuse that yields an obvious advantage where the game does not penalise is also not acceptable.

4.11 - Flashing Lights: If a driver flashes their lights with the intention of distracting other drivers then they may be penalised.


5. QUALIFYING & RACE Procedures

5.1 - In/Out Laps: When a driver is not on a hot/valid lap they must ensure they do not affect other cars cars on valid laps.

5.2 - Spatial Awareness: Each driver is responsible for ensuring they have enough track space to complete their hot lap. The car in front/ahead always has priority.

5.3 - Racing in Qualifying: Drivers must not race other drivers during qualifying. If you’re found to be doing so you will be penalised.

5.4 - Formation Lap: The formation lap is controlled by the game in most cases. Drivers must follow what the game tells them to do. If drivers are found not following in game instructions correctly or exploiting instructions they will be penalised. Drivers are also to keep weaving to a minimum and must not suddenly brake.


6. Points System

6.1 - Scoring: TSRC runs different point scoring systems depending on the game and championship. More information about the points system can be found within the respective championship/event page on The SimGrid.

6.2 - Disconnects: In case of a disconnect no points will be given.

6.3 - Reserves: During a championship, if a full-time driver drops out and is replaced by a reserve for the remainder of the championship, the reserve driver will keep any points gained where they have driven for the dropped out driver previously.  They will not keep any points gained where they have driven for any other driver.


7. Incidents Procedure

7.1 - Submission: Any complaints have to be submitted using the dedicated form which can be found here - https://www.tsrc.club/report. If you don’t send evidence or don’t fill in the form then nothing will be done. Admins reserve the right to review and punish any incident at their own discretion e.g. unreported Lap 1 incidents - Incidents noted by an admin will generally be logged to the stewards panel for a fair review.

7.2 - Stewards panel: Race incidents will be assessed by the TSRC incident panel. After taking all evidence into account they will decide on which punishment, if any, is necessary. The incident panel’s decision is final.

7.3 - Video evidence: For all incidents that you wish to appeal, video evidence must be sent to the responsible championship/event admin in a private message. Also, please fill in the incident form to make sure your complaint is logged. This will then be reviewed to decide if a penalty is to be applied.

As all evidence is shown to the reported driver for their point of view, all clips used as evidence must be appropriately named, and the title/name of the clip must not contain anything abusive, or designed to provoke a reaction from the other driver(s) involved. Any occurrences of this being done intentionally will be met with a penalty of the panel's discretion, plus a warning.

7.3.1 - Evidence recording: When recording your clip to submit as evidence in your incident report, please show the incident from each involved driver's point-of-view. Always include footage using chase-cam as well as cockpit camera including the wheel. Turn on the HUD if available to show throttle and brake inputs. Start the footage at least 5 seconds before and continue until at least 5 seconds after the incident has finished. All footage must be at real-time (1x) speed. Do not change the speed unless requested by the stewards. 

7.4 - Deadline: Drivers have 48 hours from the race finish to report any incidents. If you are unable to collect and supply the necessary evidence within this timeframe, reach out to the championship/event admin(s) who can usually help with this. Where this occurs, it is at the panel's discretion whether a late reported incident is investigated or not. Otherwise, any incident reported outside this timeframe will not be investigated.


8. Penalties

8.1 Penalty system: TSRC uses a licence system to keep a high level of standards and general behaviour. If deemed necessary, drivers will be penalised for infringements. Penalties and licence points are specific to the championships/events they're issued in and do not roll over to new championships/events, although drivers who consistently accrue a large number of penalty points across multiple championships may face further sanctions.

8.2 Penalty guidelines: The list below denotes the most common penalties for the relevant infringement, starting at the minimum penalty for each offence and the progression depending on the severity of the incident and whether they are repeat offences.

Where the TSRC stewards panel deems a penalty necessary, they reserve the right to choose whatever punishment they deem fit, taking into consideration the specific incident and the previous records of the parties involved.

INCIDENT POSSIBLE PENALTIES LICENSE POINTS
Using ingame chat Warning/5s 1
Typing messages into the in-game chat while drivers are on track during a Qualifying or Race Session
Using voice chat Warning/5s 1
Using Official TSRC voice chat while drivers are on track during a Qualifying or Race Session
Failure to join Driver Briefing Warning/Race ban/Championship removal 2
Drivers are expected to join the voice briefing session before qualifying begins
Abusive behaviour DQ/Championship removal 3
Any form of abusive behaviour/trolling will not be tolerated at any time
Excessive flashing Warning/5s 1
Flashing with the intent to distract a driver ahead is not tolerated, flashing or using the flasher button once is acceptable to inform another driver of your presence
Impeding a driver in qualifying Warning/10s 2
Deliberately getting in the way of or causing another drive to slow down in qualifying
Speeding in pit lane during qualifying 10s /15s 1
Speeding in the pit lane to try and gain any advantage is not allowed, the pit limiter must always be used
Off-track overtake 5s/10s 1
Deliberately or accidentally passing a driver whilst off track where an advantage is gained
Not following start procedure 10s 1
The start procedure will be outlined during the driver briefing and should be adhered to
Blue flag infringement 10s 1
Impeding a driver passing under blue flags
DNF without a valid reason Warning/Championship removal 2
All drivers should make every effort to complete a race
Incident caused by poor pit entry/exit 10s/15s/30s/DT 3
For example: crossing the pit entry/exit lines early or diving across track
Causing a minor collision Warning/5s/10s 2
Causing a minor collision with another driver
Causing a major collision 15s/30s/DT 3
Causing a major collision with another driver
Brake check (no collision) 5s 2
Braking earlier than or not where expected with the intent of causing the driver behind to lose time
Brake check (collision) 15s/30s/DT 3
Braking earlier than or not where expected with the intent of causing the driver behind to lose time and a collision occurs
Not holding brakes (no collision) Warning/5s/10s 2
Not holding brakes following a spin or crash
Not holding brakes (collision) 15s/30s/DT 3
Not holding brakes following a spin or crash, causing a collision
Rejoining track dangerously (no collision) Warning/5s 2
If all four of a driver's wheels are 'off track' then the driver must rejoin in a safe manner
Rejoining track dangerously (collision) 15/30s/DT 3/6
If all four of a driver's wheels are 'off track' then the driver must rejoin in a safe manner
Dangerous defending/weaving (no collision) Warning/5s 2
Weaving on track or moving in the braking zone
Dangerous defending/weaving (collision) 15s/30s/DT 3
Weaving on track or moving in the braking zone where a collision occurs
Divebomb (no collision) Warning/5s 2
Divebomb move made on another driver or drivers and an advantage
Divebomb (collision) 15s/30s/DT 3
Divebomb move made on another driver or drivers and an advantage where a collision occurs
Bump pass 5s/10s 2
Where a driver hits another driver intentionally or otherwise and gains position
Push off track 10s/15s/30s/DT 2
Where a driver does not leave racing room for another driver and forces them off track
Multi-car collision 30s/DT/SG30/DQ 3/6
Causing a collision where multiple drivers are affected
Start of race collisions 15s/30s/DT/SG30 3/6
Incidents within the early stages of the race where cars are bunched up and more care is needed
Failure to slow for an incident (yelow flags) 15/30s/DT 3/6
Drivers are expected to slow down where yellow flags are shown to avoid possible incidents

8.3 - License points accumulation: If a driver accumulates points during a championship they are subject to the below penalties

POINTS ACCUMULATION NUMBER OF POINTS
Qualifying Ban 6
Race Ban 12
Considered for Championship Removal 18

A race ban can span multiple races or rounds, depending on the incident severity.

8.4 - Qualifying ban when unable to serve:  If the penalised driver is unable to serve a qualifying ban (for example if the reported incident takes place in the final round of the season) an appropriate time penalty for the offence will be added to the race where the incident took place, or an appropriate penalty will be substituted in place of the qualifying ban.


9. Technical Issues

9.1 - Disconnections during an event If a mass disconnection (as defined by the event coordinator) occurs during an event and the leader has completed 75% of the total race distance or more, the standings at the end of the last completed lap shall stand as the final result with full points awarded to all drivers who completed the last lap. If the leader has completed less than 75% half the full points will be awarded. Determining if these criteria are met will be the sole responsibility of the event coordinator, this will usually be one of the championship admins. Their discretion is allowed and their decision final.

9.2 - Postponement or cancellation of an event There may be cases where an event that was scheduled to run or begins running has to be postponed or cancelled, this could be due to mass disconnections, server issues or other problems. This will happen entirely at the championship organisers discretion. The organiser will notify drivers of their decision, and inform them of the plans moving forward after the event.

Most of the time this will mean the whole championship will be pushed backward by one week (unless the championship is called off due to repeated issues).